Diablo IV

As much as I think that this game looks good and all. I'm hoping it doesn't have the same problems that Diablo 3 has. Blizzard is pretty infamous for ignoring their fan base's requests. I would love to see this game succeed in every way imaginable.
 
What was the major problems with Diablo 3?
 
What was the major problems with Diablo 3?

I'm glad you asked. When D3 came out, it was ONLINE only. It had a very horrible launch.

The game that everyone paid for wasn't available online for weeks at a time after it crashed from constant errors. In fact Diablo 3 had on of the worst launches in game history.

No one could log on most of the time. It was constantly having problems and Blizzard finally patched everything and introduced OFFLINE mode where you don't need an Internet connection to play.

When it came out, people I worked with said that the D3 sucked because it was unplayable and to not waste my time on it. But years down the road. I picked it up and played it and I thought it was good. But anyone who has played the first 2 Diablo games, do not like it.


And then there's this conversation on Reddit and it's pretty accurate.

Why was Diablo 3 considered a failure?


The initial release was a bit of a nightmare, Blizzard kinda underestimated their own hype and the servers were absolutely not prepared for the load that came when the game was started. Millions of people tried to log in at the same time and everything crashed. A lot of people were having 'error 37' issues and were unable to connect. Peoples hate boners started to rise before they even got logged on.

The story was, and still is, absolute dog shit. Seeing Cain die to a fucking midboss and then hearing the Butcher enter the arena like a fucking WWE wrestler kinda upset people. Also the first act was still by far better than the rest. Diablo him (her?) self was a joke. The chilling 'Not even death can save you from meee' was replaced with shitty quips about 'terrawr' and 'all that will be left of the high heavens is... my laughter!' (wut?) At least Belial was cool I guess.

The progression system was awful in its first iteration. The game was intended to be masochistically difficult so that it would take players a long time to complete Inferno difficulty and the game would be a grind that we could all push through to try and be the first to clear it. In reality someone cleared it on day 1 by abusing the mechanics (there was a wizard passive that allowed you to only take 35% of your health in damage instead of lethal damage so people just played a wizard with 12 health and high life regen.) and this kinda killed any of the reasoning for such high difficulty.

The gear system was bad. You could level all the way to 60 without finding a legendary. Realistically you would find a legendary every 3 days or so if you played a tn and were lucky. Also the legendaries were shite, they had no special effects they just had a slightly higher stat range. Before 'smart drops' a weapon would drop with like 90str, 38dex, 12int and another shit mod that no-one wanted, even if it was a Skorn or an EF.

The only way to keep up with the content in the game was to grind gold and head out to the auction house every 2 levels to buy a new weapon. There was absolutely no progression after you hit level 60. You had to farm at least 5 champ packs to stack your magic find and then switch out all your gear for every kill. If you died you lost gold but you would literally never gain anything except a shit legendary every week. Disenchanting worthless items was pointless because the crafts were all shit and early on there was no paragon system.

Playing D3 actually felt like just pissing time away for no reason. It wasn't fun at all.

Edit: I have to add that I am massively impressed with how Blizzard turned this game around. In the early days this sub and the main forum were seething cesspools of hate and disgust but Blizzard actually took on board what people were asking for and a lot of it got added to the game. Removing nephalem valor, speeding the game up with higher damage, adding a paragon system, adding ubers, adding greater rifts, completely revamping the loot system and removing the AH were all ideas that came from the community and were implemented by Blizzard to turn Diablo 3 into a fun experience. Granted it had a very rocky start and more recently has kind of tailed off a bit but those few months after the RoS release where they just kept throwing free content at us were absolutely incredible.

TL;DR: Server issues at launch, bad story, no progression, bad loot system, too difficult and boring. D2 was fun. Release D3 was not.
 
Back
Top